ARTX110: Digital Art—Syllabus

Winter Quarter 2018, Kalamazoo College

Richard Koenig, Professor

 

Meeting Time: Tuesday & Thursday 8:30 to 11:30 AM

Meeting Place: Room 122 of the Light Fine Arts Building

Class Homepage: http://people.kzoo.edu/~rkoenig/educator/digital/digital.html

 

Office Hours: Tuesday 3:30 to 5:00 PM and Wednesday 2:30 to 4:00 (or by appointment)

Office Location: Light Fine Arts Building Room 203, Phone: 337.7003

Security (emergency only, for safety issues): 337.7321

E-Mail: rkoenig@kzoo.edu

 

 

Course Goals

 

The objective of this introductory studio art course is to provide the student with a working knowledge of, and skills associated with, computer-based art production. For those of you who have not taken a studio art course before, we design, produce, and then analyze (critique) artworks in this class.

 

The computer is a powerful tool but does not obviate the need for visual fundamental theory and execution, so we will first look at and discuss elements of design, composition, and color theory. In addition, to help us contextualize this kind of artistic production, we will spend some time looking at a brief history of digital art as well as its relationship to artwork in general.

 

For our work, we will be using Macintosh computers with Adobe software (both raster- and vector-based programs). Early on we will create work that consists primarily of images and sometimes text. Later we can move to time-based and/or conceptual forms as your interests dictate. Your completed pieces will usually be turned in as digital files, but could also be output to hard copy or ÒpublishedÓ online. In addition to producing digital works, we will analyze our work in critiques where we will be concerned with technical, formal, and conceptual questions regarding this technology-based form of artwork. In doing so we might consider where a work sits in relation to existing artwork, media, and/or popular culture.

 

By the end of this term we should know more generally about this technology-based form of artwork and its relationship to contemporary art production; we will have gained experience with basic computer techniques and design concepts; we will have honed our ability to analyze these types of images (like that of a text); and we will have amassed a small body of creative work of a digital nature.

 

 

Introduction

 

Digital art is based in the computer—a hard machine that functions on logical algorithms. But in the end, the artwork that has been produced with the aid of this device seems to be closer to, and have an affinity for, Dada, Surrealism, Conceptual Art, Happenings, Performance, and even Earth Art.

 

When looking at computer-based work from the last twenty-five years one notices a propensity for appropriation and reconstitution, akin to some works produced in the Dada and Surrealism movements. The work is inherently non-material as with Conceptual, and in the end, Happenings, Performance, and even Earth Art. And, as with those earlier forms of artistic production, digital art seems to revel in the use of wit, humor, and subversion.

 

PhotographyÕs influence on painting in the 19th century was profound—providing it with the freedom to move toward non-representational and abstract forms. The work of painters in the Cubist fold then influenced and altered photographic practices—showing that the conceptual discussion went in both directions. In this class, weÕll look at how Digital Art, in a similar fashion, has been having an on-going two-way conversation with contemporary art.

 

 

Evaluation

 

Merely completing the requirements for an assignment will not necessarily ensure a good evaluation for that assignment. I look at technical, formal, and conceptual aspects of your work but also the level of exploration and risk taking. Below is a breakdown of how your final grade will be determined:

 

15%      Assignment One (Basic Collage Exercise and Triptych)

20%      Assignment Two (Image/Text and Printed Piece—Darwin Poster)

5%        Midterm Journal

10%      Midterm Participation

 

15%      Assignment Three (Quick test plus Two Animated GIFs)

20%      Assignment Four (Open Project)

5%        Second Half Journal

10%      Second Half Participation

 

 

Attendance

 

Attendance is mandatory—it is crucial that you miss as few of the meetings as possible as the instruction builds upon itself. After two unexcused absences your grade can be lowered at my discretion. One must have documentation to obtain an excused absence. Also, two late arrivals will be counted as one absence. If you do miss a class, get notes from another student.

 

 

Journal (10%)

 

You will be required to keep a digital journal while in this class. In this you can record your Òtalking pointsÓ from any and all of our readings, as well as ideas for your assignments, etc. I will take a look at this journal around midterm and at the end of the course. (The journal will ultimately be worth 10% of your final grade).

 

 

Participation (20%)

 

This is very different than attendance—it is in addition to it, if you like. Good participation means one actively and candidly contributes to the conversation during critiques, while also being supportive of your peers. It means one arrives to the classroom on time, is prepared, and shows by means of facial expression and body language that one is following what is going on. It means, quite simply, that one contributes to a positive class atmosphere. Along those lines, one important note about critiques: we criticize the work, not the person making the work. Please turn off phones, do not email, Facebook, text, or twitter during structured class time.

 

I feel that this aspect of your performance (participating, exhibiting good citizenship in the classroom) is so important that IÕve recently raised the percentage for which it accounts within your final grade.

 

 

Assignments—In General

 

There will be a total of eight pieces due this term—seven assignments plus your final project.

 

These assignments must be done on time as we critique them together during class time—please look closely at the schedule for these dates. In most cases, have the assignment in finished form saved in a Dropbox folder that I will set up for the class. Then, during critique, we can easily access this file on the computer that is connected to the digital projector. One of the projects, however, will be printed and critiqued in the photo classroom.

 

 

Assignments—In Particular

 

Assignment One (15%)

 

Basic Collage Exercise—use Photoshop to create three digital collages. Each should contain at least four different elements. One collage could be about the digital process itself. It might also be good to make one that includes the use of these three elements: a digital photograph, something scanned, and a pure graphic element (like a gradient). Finished pieces should be 6Ó by 9Ó at 150 PPI (digital file).

 

Triptych—use Photoshop to create one piece made up from three interrelated images. You could use this form to produce a self-referential implied narrative. Explore the use of metaphor in the creation of a whole that is greater than the sum of its parts. Finished piece should be approximately 9Ó by 18Ó at 150 PPI (digital file).

 

Assignment Two (20%)

 

Image/Text—use Photoshop and/or Illustrator to blur the lines between image and symbol (text) in an integrated way. This is very important: do not make an aphoristic poster (image with saying simply overlaid thereon). The point is to meld image and text so that itÕs difficult to tell where one ends and the other begins. Your finished piece should be approximately 7.5Ó by 10Ó at 150 PPI (digital file).

 

Darwin Poster—This will be a collaborative project with student from Human Physiology. As a small group, you will use Photoshop and/or Illustrator to create a printed piece for Darwin Day on campus. This assignment demands high resolution (printing)—also, we will work in CMYK mode. Formal design and complexity with unity will be the focus here. Finished piece should be 12Ó x 18Ó at 300 DPI (hard copy).

 

Assignment Three (15%)

 

Use Photoshop to create a simple test animation. This test is to get your feet wet with this process.

 

Animated Gif One—use Photoshop to create a simple, but resolved, animation. The finished piece can be relatively small, 4Ó by 5Ó at 150 dpi, but should be made up of at least ten frames (digital file).

 

Animated Gif Two—now that you know what youÕre doing, do another one, hopefully a bit more complex and meaningful than the first.

 

Assignment Four (20%)

 

Open Project—the aim of this assignment is for you to play to your strengths, and to make something a bit more substantial than weÕve done thus far (you have three entire weeks for this). You could use I-Movie or Photoshop to create a more advanced version of the animated Gif. This piece can be much larger, longer, and itÕs easy to add sound or music using the video program. You could use InDesign to create a book. You could use Photoshop to make a well-developed series of images—printed for the wall if you have an affinity for output. Or you could make an artwork designed specifically for the web (harking back to the dream of New Media). In any case, you will be required to orally present your idea before the class before you begin.

 

 

Hardware, Lecture, and Lab Time

 

Our usual meeting place will be Fine Arts Room 122 (FABLAB). You will note that there are fifteen new Apple I-Mac computers, with the very latest Adobe Creative Suite software, on which you will be working. This room is accessible to you from 7:00 AM throughout the day till 1:00 AM except for organized class times (8:30 PM to 3:30 PM Tuesdays and Thursdays). Please note—my other class meets in this room Tuesday and Thursday afternoons from 12:30 to 3:30 PM. Due to this you will not be able to work in the FABLAB during that time.

 

I usually begin each class period with a PowerPoint lecture so please come on time each day. After that, there will be time for a variety of demonstrations or open lab time. There are additional resources in the Center for New Media found on the first floor of the Library, particularly scanning and high quality output devices (including 3D printing).

 

To complete your work to a satisfactory level, you will have to spend time outside of class working. Do not leave things until the last minute, especially when hard copy is due—I will notice the lack of quality and grade accordingly. Look, think, and plan ahead to ensure your best production.

 

 

Lab Fee and Costs

 

You will be charged $25 for a lab fee in this class. This pays for output materials (ink and paper). In addition, you will have to provide for data storage (USB drive) to back up and ultimately save your work.

 

 

Text/Readings

 

There are no required textbooks for this course—I will give you handouts for this purpose. Please see our schedule for dates of particular readings and discussion sessions. For each reading I want you to come to class with three questions or Òtalking pointsÓ two which you can refer for discussion (these notes should be entered into your journal as we go along).

 

For further reading please see the bibliography on the class website for a list of books that our library owns so you can pursue the original, or additional, reading material.

 

 

Disability/Prerequisite

 

Any student with a disability who needs an accommodation or other assistance in this course should make an appointment to speak with me. There is no prerequisite for this class.

 

 

Gathering Source Material

 

I would encourage the use of your own source material for this class unless you have a conceptual reason for appropriating imagery. An easy way to avoid the possibility of copyright problems, as well as assuring image quality, is to totally create your own artwork rather than lifting it from the web or scanning the of work of someone else. For this reason, it is probably a good thing if you have access to a camera (a phone camera should be fine for our needs). Also, one can creatively use a scanner to gather content (scan text, two- and three-dimensional objects, for example). Please cover the platen (scanner glass) with a piece of acetate so as to guard against scratches if you are scanning rough objects however.

 

 

FABLAB—Saving Your Work

 

The iMac computers in the FABLAB will save your work during the term—but you will have to use the same computer (remember to sign out). In any case, you should ideally save all of your work in at least two places as you go along. The second place beyond the computer on which you work could be a flash drive and/or in the cloud—for this you can open a free account with Dropbox. I will have a group folder there so you can turn in digital files that way. At the end of the term remember to take all of our files off of the computer (one way or another), as these files will be permanently removed without notice.

 

Please do not eat or drink in the FABLAB.

 

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