ARTX110: Digital
Art—Syllabus
Fall
Quarter 2012, Kalamazoo College Richard Koenig,
Associate Professor
Meeting
Time: Tuesday & Thursday 8:30 to 11:30 AM Meeting
Place: Room 122 of the Light Fine Arts Building Class
Homepage: http://people.kzoo.edu/~rkoenig/educator/digital/digital.html Office
Hours: Monday 9:30 to 11:30 AM and Wednesday 1:30 to 3:30 PM (or by
appointment) Office
Location: Light Fine Arts Building Room 203, Phone: 337.7003 Security
(emergency only, for safety issues): 337.7321 E-Mail:
rkoenig@kzoo.edu Course Goals
The
objective of this introductory studio art course is to provide the student with
a working knowledge of, and skills associated with, computer-based
art production. For those of you who have not taken a studio art course
before, we design, produce, and then analyze (critique) artworks in this class. The
computer is a powerful tool but does not obviate the need for visual
fundamental theory and execution, so we will first look at and discuss elements
of design, composition, and color theory. In addition, to help us contextualize
this kind of artistic production, we will spend some time looking at a brief
history of digital art as well as its relationship to artwork in general. For
our work, we will be using Macintosh computers with Adobe software—both
raster- and vector-based programs. Early on we will create work that consists
primarily of images and text. Later we can move to time-based and/or conceptual
forms as your interests move you. Your completed pieces will usually be turned
in as digital files, but could also be output to hard copy or ÒpublishedÓ
online. In addition to producing digital works, we will analyze our work in
critiques where we will be concerned with technical, formal, and conceptual
questions regarding this technology-based form of artwork. We also consider
where a work might sit in relation to existing artwork, media, and/or popular
culture. By
the end of this term we should know more generally about this technology-based
form of artwork and its relationship to contemporary art production; we will
have gained experience with basic computer techniques and design concepts; we
will have honed our ability to analyze these types of images (like that of a
text); and we will have amassed a small body of creative work of a digital
nature. Evaluation
Merely completing the requirements for an assignment will not
necessarily ensure a good evaluation for that assignment. I look at technical,
formal, and conceptual aspects of your work but also the level of exploration
and risk taking. Below is a breakdown of how your final grade will be
determined: 20% Assignment One 20% Assignment Two 20% Assignment Three 20% Assignment Four 20% Miscellaneous That
last category includes Talking Points (for each reading), Structured Reflection
(a small written piece), and your Overall Participation in the course. Attendance
Attendance is mandatory. It is crucial that you miss as few of the
meetings as possible as the instruction builds upon itself. After two unexcused
absences you will be assessed a penalty of one step (from "B+" to
"B", say) for each one thereafter. This penalty is applied to your course grade after it is
determined using the above formula. One must have documentation to obtain an
excused absence. Also, two late arrivals will be counted as one absence. If you
do miss a class, get notes from another student in the class. Participation
This is very different than attendance—it is in addition to
it, if you like. Good participation means one actively and candidly contributes to
the conversation during critiques, while also being supportive of your peers.
It means one arrives to the classroom on time, is prepared, and shows by means
of facial expression and body language that one is following what is going on.
It means, quite simply, that one contributes to a positive class atmosphere.
Along those lines, one important note about critiques: we criticize the work,
not the person making the work. Please turn off all phones, do not email, text, or Facebook during
structured class time. There
will also be a small structured reflection written task for you at the end of
the term—this is required and will make up a portion of your
ÒmiscellaneousÓ evaluation. Assignments—In
General
There
will be a total of seven pieces due this term—six assignments plus your
final project. These assignments must be done on time as we critique them
together during class time, please look closely at the schedule for these
dates. In
most cases, have the assignment in finished form saved in a Drop Box file I
will set up for you prior to class time. Then, during critique, I can easily access
this file on the computer that is connected to the projector. We will open your
piece in the appropriate software program for the critique. One
of the projects, however, will be printed and critiqued in the photo classroom. Assignments—In
Particular
Assignment
One Basic Collage—Use Photoshop to create a digital
collage from at least four different elements. Finished piece should be
approximately 7Ó by 9Ó at 150 dpi (digital file). Triptych—Use Photoshop to create a series of
three related images that together form a self-referential implied narrative.
Explore the use of metaphor in the creation of a whole that is greater than the
sum of its parts. Finished piece should be approximately 7Ó by 15Ó at 150 dpi
(digital file). Assignment
Two Image/Text—Use Photoshop and/or Illustrator to
blur the lines between image and symbol (text) in an integrated way. Finished piece should be approximately 7Ó by 9Ó at
150 dpi (digital file). Poster—Use Photoshop
and/or Illustrator to create a printed piece. Notice the high resolution that
printing demands with this assignment. Formal design, complexity, and unity
will be the focus here. Finished piece should be precisely 10Ó by 7.5Ó at 300
dpi (hard copy). Assignment
Three Animated Gif—Use Photoshop to create a simple
animation. Finished piece can be relatively small, 4Ó by 5Ó at 72 dpi, but
should be made up of at least ten frames (digital file). Small animation or video piece—Use I-Movie and
still images to create a more advanced version of the animated Gif. This piece
can be much larger, longer, and tÕs easy to add sound or music using the video
program. Open
(Final) Project The aim of this assignment is for you to play to your
strengths—and to make something a bit more substantial than weÕve done
thus far (you have three weeks for this). You could make a more complex video
piece. You could use InDesign to create a book. You could use Photoshop to make
a well-developed series of images—printed for the wall if you like
output. Or you could make an artwork designed specifically for the web (harking
back to the dream of New Media). In any case, your idea must be approved in
consultation with me. Hardware, Lecture,
and Lab Time
Our
usual meeting place will be Fine Arts Room 122 (which I call the FABLAB). You
will note that there are fifteen new Apple I-Mac computers, with the very
latest Adobe Creative Suite software, on which you will be working. This room
is accessible to you from 7:00 A.M. throughout the day till 1:00 A.M. except
for organized class times (8:30 PM to 3:30 PM Tuesdays and Thursdays). Please
note—my other class, Framing
Difference, meets in this room Tuesday and Thursday afternoons. Due to this
you will not be able to work in the FABLAB during that time. I
usually begin each class period with a PowerPoint lecture so please come on
time each day. After that, there will be time for a variety of demonstrations
or open lab time. There are additional resources in the Center for New Media
found on the first floor of the Library, particularly scanning and output
devices. To
complete your work to a satisfactory level, you will have to spend time outside
of class. Do not leave things until the last minute, especially when hard copy
is due—I will notice the lack of quality and grade accordingly. Look,
think, and plan ahead. Lab Fee and Costs
You
will be charged $25 for a lab fee in this class. This pays for output materials
(ink and paper). In addition, you will have to spend a small sum for a USB
drive and possibly some disks. Text/Reading/Talking Points There
are no required textbooks for this course—I will give you handouts for
this purpose. Please see our schedule for dates of particular readings and
discussion sessions. For
each reading I want you to come to class with three questions or Òtalking
pointsÓ printed (hard copy) that you will first refer to in discussion, and
then hand in. This is required and will make up a portion of your
ÒparticipationÓ evaluation. For
further reading please see the bibliography for a list of books that our
library owns so you can pursue the original, or additional, reading material. Disability/Prerequisite
Any
student with a disability who needs an accommodation or other assistance in
this course should make an appointment to speak with me. There is no
prerequisite for this class. Gathering Source
Material
I
would encourage the use of your own source material for this class unless you
have a conceptual reason for appropriating imagery. An easy way to avoid the
possibility of copyright problems, as well as assuring image quality, is to
totally create your own artwork rather than lifting it from the web or scanning
the of work of someone else. For
this reason, it is probably a good thing if you have access to a camera (a
point-and-shoot should be fine for our needs). Also, one can creatively use a
scanner to gather content (scan three-dimensional objects). Please cover
scanner glass with a piece of acetate so as to guard against scratches if you
are scanning rough objects however. Saving Your Work and Desktop Courtesy Save
your work regularly to a USB drive and/or the ÒMÓ drive—ideally, it is
good to have your important work in at least two places. If the drives become
full, save to a portable drive or burn to a disk. I will invite you to join
a Drop Box group so you can save your final pieces for critiques and
evaluation. With
our computers in the FABLAB, you have to sign in. Then you can save all of your
files right on the desktop. Remember to sign out when you leave so others
cannot accidently throw your files away. At then end of the term, however,
remember to burn to disk as all files will be removed
permanently. Please
do not eat or drink in the FABLAB. |